![]() Your spell save DC is 8 + your proficiency bonus + your Intelligence modifier. You have the ability to cast spells, using your Intelligence ability. A bag of magical components for casting spells. ![]() (a) a dungeoneer’s pack, or (b) an explorer’s pack, or (c) a scholar's pack.(a) a shortsword and a quarterstaff, or (b) any two simple weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, Arcana, History, Insight, Religion, and Stealth Tools: Choose one type of artisan’s tools or one musical instrument Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per freewalker level after 1st Hit points at 1st Level: 8+ your Constitution modifier All of the information I have is from the PHB.ĭescription: The freewalker is a mix between an armed combatant and a spellcaster In designing this class, I used a monk as a base, and used the wizard form of spellcasting. I am also concerned that I don't have all the necessary information for a playable class.ĭoes this class seem to be playable within the D&D 5e framework, and is it on par with the basic classes in the PHB? I realize that it may be a matter of opinion, but after finishing my homebrew spellcaster class I became worried that it might be too powerful. ![]() I am a DM, and recently I have begun to homebrew my own content for D&D 5e because my players and I are getting bored with what is available for character options.
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